
Video Instruments: Build an Analog Video Mixer
May 10 @ 12:00 pm– 5:00 pm EDT
$125.00
Saturday May 10
12pm-5pm (1 class, 5 hours of instruction)
$125 (10% discount for members. Not yet a member? Click here for details)
open to ages 16+
Register with the “tickets” button at the bottom of this page
In this hand-on circuit building workshop, participants will build cyberboy666’s _rupture_ circuit for glitching analog video signals in real time. Based upon video artist Karl Klomp’s design, the circuit is intended for live performance and exploratory play. Media artists Jason Geistweidt and James Pardue guide you through the build process, from soldering circuitry to processing signals, revealing the materiality of the analog video world. In addition to the experience of building analog circuitry, the workshop provides a technical introduction to analog video and showcases the practices of influential video artists. All tools and components to build the circuit will be supplied. Analog playback/projection media will be provided to play with the capabilities of your new video instrument.
All tools and materials provided. Class limited to 10 participants.
***This class will meet in the Department of Media Study at UB. Arrival instructions will be shared after registration.***
Contact Caroline at caroline@squeaky.org or (716) 884-7172 with any questions!
Instructors: Jason Geistweidt and James Pardue
JASON E GEISTWEIDT is an intermedia artist working at the nexus of music technology, physical computing, creative coding, networked systems, digital fabrication, interactive installation, and performance. Grounding his research is the use of purpose-built tools and systems for generating media via procedural, yet aleatoric or otherwise chance methodologies. Conceptually his work plays with ideas of control, intention, and expectation within the creative process. His approach is experimental, interconnecting disparate systems in a desire to make the intangible — data, networks, computation, and the like — tangible through their transduction into objects, events, and experiences.
JAMES PARDUE is an experimental multimedia artist and researcher based in Buffalo, NY. His work incorporates old and emerging forms of electronic media, such as video and audio synthesis, physical computing, and generative imagery in real-time multimedia performances and installations. Through his work, he experiments with interaction between generated electronic phenomena and the tangible world, with the intent to reimagine a more democratic relationship with media. Pardue’s research delves into alternative media histories, such as experimental television and variances in computation, to advocate for resistance against technological determinism. Currently, he is an MFA candidate in the Department of Media Study at SUNY Buffalo.